Draw a car on paper, photograph it, and get back a playable night-Tokyo racing game with a live link you can send to anyone.
No code. No game engine. The car you drew in your notebook is the car you drive.
Step 2 is where the drawing becomes a 3D car. You will need an account:
Start building here Create your Higgsfield account read the guide first ↓
I am building this in public: every new video made with this exact workflow, what it earned, and what I would do differently. Come along for the next one.
Follow on InstagramThe AI can only build what it can see. Everything the game gets wrong later usually starts here.
This is the account that renders the car, builds the game and hosts the live link:
Create your Higgsfield account here Then come back and connect it to ChatGPTYou do this once. If Higgsfield already shows up in your ChatGPT apps list, just switch it on and skip to Step 3.
https://mcp.higgsfield.ai/mcpDo not just drag the photo into the chat. ChatGPT attachments are not visible to Higgsfield — it needs the file uploaded to its own storage. Ask for it directly:
I want to use a photo of a car I drew. Open the Higgsfield upload widget so I can select the file.
An upload panel opens, you pick the photo there, and it confirms. From that point Higgsfield can work with the image.
This is the step that makes it your car instead of a generic one. Two parts, both in the same chat.
Using the photo I just uploaded as the reference, generate a clean 3D-style render of this exact car: - Keep the same silhouette, proportions and colour as my drawing - Side-on view, plain neutral background, no shadows - Glossy arcade game-asset look, clean edges, no text or logos - Full car visible, nothing cropped
Now turn that render into a 3D model (GLB) with texture, so I can use it as the player car in a game.
Here is the whole prompt. The detail is the point: a vague prompt gets you a grey box on a grey road.
Build me a browser racing game using the 3D car model we just made as the player vehicle. SETTING Night-time Tokyo. Neon signs in Japanese, rain-slick asphalt reflecting the lights, elevated expressway with the city skyline behind it, vending machines and street lamps along the roadside. Moody, saturated, arcade-style — not photorealistic. CONTROLS (arrow keys only) - Up arrow: accelerate - Down arrow: brake, then reverse - Left / Right arrows: steer - Spacebar: handbrake for drifting - R: restart the run CAMERA Third-person chase camera behind the car. It leans into turns and pulls back slightly as speed increases. GAMEPLAY - A looping circuit through the city, roughly 60-90 seconds per lap, with a mix of long straights and tight corners - Lap timer and best-lap time saved for the session - Checkpoints along the track that show a split time - Barriers on both sides so the car cannot leave the road - Slight slowdown on wall contact instead of a hard crash - A few AI cars driving the circuit as opponents FEEL Weight and momentum: the car takes a moment to reach top speed and slides a little in fast corners. Engine sound that rises with speed, tyre squeal on drifts. HUD Speed in km/h, current lap time, best lap, lap counter. Clean and minimal, bottom corners of the screen. FIRST SCREEN A title card with the game name, my car on display, and "Press UP to start". Show the controls on that screen. Deploy it and give me the live URL.
You get a real link you can open on any browser and send to anyone. The first version is almost never right — that is normal, and fixing it is just more chat:
Almost always the photo. Redo Step 1 with a side view, bold lines and better light. It is worth the two minutes.
Two causes: developer mode is off, or you did not switch Higgsfield on in the tools menu of that specific conversation. It is per chat, not global.
Every generation costs credits, and rebuilding the game repeatedly burns through them. Get the car right before you build the game, and batch your gameplay tweaks into one message instead of ten.
It is built for a keyboard — arrow keys do not exist on a phone. If you want it playable on mobile, ask for on-screen touch controls explicitly.
You have the whole workflow. Draw the car — this is the account that builds the rest:
Start building here Create your account and ship your first game today